The beta didn't last long, but the skills were kinda strong at low levels, so didnt really feel a need to scale one all the way but take small points in everything instead to gain that significant boost at early levels. I dont really mind it, but with the great speed of exp gained and the kinda low amount of skills to use it on made it quite an obvious headline to talk about. Weapons and skills, yes.Slight lack of variations when comming to type of weapon. Hopefully we get to see more of those minigames. Oh, and the little minigames for fishing and catching pets, making it less boring of a task, brilliant.
The menu also included everything needed really, no overly complicated stuff, didn't get why my pet didn't show in the square when I got the rabby.but yeah, it's a beta right? I might have missed the healthbar a couple of times and died since I am a complete "noob", but wouldn't mind the option to maybe get a healthbar over/under the player, sure, you shouldn't get hit in the first place, but I like a challenge and grabbing way too many mobs at once and try timing the shield usage was kinda fun but felt a need to keep my hp in check way more often. It was well executed, well fitted for a controller too. does every collector have these kinda bags? Cause if they don't, I kinda feel sorry for them since the items needed to craft was quite many, it would be heavy to lift in a normal bag. Which I don't mind really, i find it to be a funny character who can really make an impression if given good lines.and why not his own story? And why is there even collectors in the first place, is there a grand treasure to be found somewhere who everyone is searching for, or is everyone just that hungry for adventure so they just go out and try to grab every junk they find? Oh, and by the way.
"screw jibberjabber, let's get that loot!". The storyline then, well, not much was said about the whole story and how the story would drive you forward other than the need of gathering items, since well, you are a collector, a treasurehunter, carying around a quite unique bag who seem to carry the emotions of most mmorpg players. The fact that some mobs didn't get any knockback when using skills threw me a bit off and I ended up dying since I am used to very casual gaming at the start of a game. It was made great with the shield really, the quick switch to that shield in mid animation saved my ass when my feet couldn't. I was quick on my feet, and the monsters was very quick too even on normal, making it actually stick out to most games nowdays when they walk with you through 30% of the games holding your hand. And this I thought was a good thing really, game feel means a lot to me, which brings me to the next thing. When i did get into the game it felt very smoothly made and the character was quite nimble when moving around obstacles (sometimes making me miss them and walk straight past them cause I am slightly bad with the arrowkeys). As the betakeys is quite rare I had to post messages to desura-users who had it in hope of getting into a game. The second I started to move into the game I noticed was that multiplayer demanded IP from the host and there was no real hub for every player to chat in for example, a hub for trading or finding games. Lets start with the first impression of the game then. So after a very drunken manner walking home at 3am later that evening and falling asleep, waking up to go to work and then finally sitting down at this fine evening to play the game I now have thoughts that I would like to share with anyone interested. So I met Teddy Sjöström at the Swedish Game Awards ceremony a day ago and I asked him when the game would come out (as probably most people who meet him and know of the game do), and spoke briefly about game mechanics and things he has noticed about the beta.
#SECRETS OF GRINDEA CONTROLLER SUPPORT FULL#
Feel free to add yours and lets get this game running at full speed. Handing out ideas and whatnot to the guys making this.
This is a general thread for people to go on a writing rampage, talking about what they liked and maybe disliked about the beta.